Our creative selection method – Cluedo Cards

Working from the Da Vinci method of breaking the system into design categories… We wanted to discover the best way to select what combinations work best.

Presenting: Cluedo Cards  – a fun method of selection.

Each group member picks and writes down on the cards ‘post-its’ one potential touch point within each system category – Put these into your own mystery envelope.  [Sgt. Grey + Knife + Studio] note: TOP SECRET

Each team member is designated a category:
Out of your massive list of ideas – limit it down to top 5  (or 3 to be selective)
Write those onto your cards and place onto the game board.

Suspect

Prof. Plum

Mr. Green

Miss. Scarlett

Sgt. Grey

Col. Mustard

Weapon

Knife

Candle Stick

Rope

Lead pipe

Revolver

Room

Courtyard

Studio

Library

Billiard Room

Drawing room

Based on your detective skills (insights + research) take turns linking the pathways for a system journey between each touch point idea. Remove any ideas that were not used, add one additional touch point to the lists and repeat the linking step. Look at the trends that emerge of potential possibilities and combinations.

Analysis and talk over positive and negatives of the popular suspects…

Once discovered – check in with the mystery cards to see how it has changed and developed from your first selection.

WIN !!

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Additional Reflection on Interview

 

  • Re-purpose space to individual study
  • Flexible user-focused
  • Collaborative space for nomads –> community members –> wider communities
  • Unaffiliated members ? –> entrepreneurial blended libraries
  • Learning analytic –> what users use –> map against student results (way to measure success)
  • Search systems – Have we lost serendipity  ?
  • Libraries are the heart of the university – cross discipline : cross learning, richer, exposed : on display (wider)
  • Respect/access/profile/knowledge/research/embodiment
  • AUT uses benchmarks + networks to link within wider library systems
  • Physical space – retain value
  • Way finding – lost physical = navigation to relevant resources (most potential area for improvement)
  • Services – face to face vs. activity – online  :: Goal = Getting services to support the growing trend of activity

 

History insight (additional notes)

” Let us save what remains: not by vaults and locks which fence them from the public eye and use in consigning them to the waste of time. But by such a multiplication of copies, as shall place them beyond the reach of accident”

Thomas Jefferson.

A Scene in a Library, 1843–44
William Henry Fox Talbot (British, 1800–1877)

http://www.metmuseum.org/toah/works-of-art/2005.100.17

 

:: Retro Futurism ::
Links to futurist of the past. Visions on the now.

http://www.ais.org/~jrh/acn/acn15-2.articles/jhauben.pdf

http://www.historyofinformation.com/expanded.php?id=1594

 

 

Values

Venn Diagram of our values.

Emotional – Sense of community, relationships, culture, preserving history and knowledge.

Digital – Virtual environment, “digital space”,  technology, “mental space”.

Physical – Interaction, ambiance, tangible environment.
All combined to form a coherent whole -The hybrid library.

 

September 2017
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